The entire art culture of humankind is based on the principle that people associate themselves with the main characters of a book, film or a video game. Many creators of MMORPGs want to increase immersion in current events, allowing players not only to imagine what they would do on the site of an existing character but also to invent their own. If you like to participate in incredible first-person stories and play for characters that fit into your aesthetic requirements, then try one of the MMORPG with Character Creation.
I am not too into RPG's but RPG Maker would seem logical though I have never played it, I would assume that you could create/customize your own character., 07:41 PM #11 MarkMan. May 17, 2010 Xenoverse 2 is a fighting-RPG game hybrid, and if you like Dragon Ball it is very nice to play. Dynasty Warriors 8: Empires and Samurai Warriors 4: Empires are excellent in their own right as a 'hack'n slash' RPG hybrid. Wasteland 2: Customization exists, but the main reason I recommend this one is due to the gameplay.
This is a plugin that allows players to create their own custom characters in game (+more!).
Look at the code or download the Plugin:
Character Creator EX
SumRndmDde
This is a plugin that allows players to create their own custom characters
in game.
A menu system in which the player can create a character can be called
upon at any time and assigned to an Actor. Once an Actor has been assigned
a custom character, that character will be used on the map and in side-
view battles.
In order to modify the properties of the sections and pieces, one must
use the Super Tools Engine. Simply go to:
Database EX BAK Custom Editors BAK Character Creator Editor
With this, you'll be able to easily customize the various properties
that exist within the sections!
Setting up Files
In order to set up the 'generator' pieces, you need to create a new
folder in the 'img' folder called 'character-creator'.
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So the file location should be:
/img/character-creator-ex/
Within this folder, you need a folder for each section, for example:
/img/character-creator-ex/Body/
/img/character-creator-ex/Mouth/
/img/character-creator-ex/Nose/
/img/character-creator-ex/Glasses/
etc…
Within each of these folders, you'll also need 4 more folders:
/walk/
/dead/
/face/
/sv/
As you can probably guess, each of those folders will contain the
corresponding walking, dead, face, and side-view parts of the
parent folder.
For example, in order to store the 'Face' parts of the 'Body' section
you would place them in:
/img/character-creator-ex/Body/face/
Other Images
Finally, you're also going to need a couple required images placed in:
/img/SumRndmDde/character-creator-ex/
These images are:
Background.png
CustomCharacter.png
CustomFace.png
Walk-Background.png
Dead-Background.png
Face-Background.png
SV-Background.png
The 'Background' image will be used as a background for the character
creator if you choose to use it.
The 'CustomCharacter' and 'CustomFace' will be used in scenarios where
a custom character's Character or Face image cannot be loaded.
The '____-Background' images are used as piece backgrounds in the
editor itself.
Opening the Character Creator
In order to set up the Character Creator, use the Plugin Command:
OpenCharacterCreator [actorId]
Set 'actorId' to the Actor ID of the Actor you wish to create images for.
For example:
OpenCharacterCreator 3
OpenCharacterCreator 7
OpenCharacterCreator 26
Showing Dead Custom Character
Use the following Plugin Command to make an Actor use their 'dead'
custom character image:
SetDeadCustomCharacter [actorId] [true/false]
This will set it so the Actor defind by 'actorId' will have their
dead image turned on or off.
For example:
SetDeadCustomCharacter 3 true
SetDeadCustomCharacter 8 false
SetDeadCustomCharacter 12 true
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Setting Event to use Custom Character
If you wish for an event to use a custom character image, simply use
the event notetag:
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This will set the event to use the custom image of the actor specified
through the 'actorId' input.
You can also set an event to use a dead custom character using:
Examples:
Showing Custom Face in Show Text
If you wish to have a character's custom face used in a 'Show Text',
here's what you need to do:
1) Make sure there is a face image selected for the 'Show Text' event.
It can be any face image, it just needs to be there.
2) Use the following notetag in the 'Show Text' box:
Set 'id' to the ID of the Actor who has the Custom Face you wish to use.
Disabling the Custom Images
In order temporarily distable the custom images set up for an Actor, use
the Plugin Command:
DisableCharacterCreatorImages [actorId]
Of course, simply set 'actorId' to the Actor ID you wish to disable
custom character images for.
EnableCharacterCreatorImages [actorId]
This would enable the character creator images again.
For example:
DisableCharacterCreatorImages 12
EnableCharacterCreatorImages 8
Custom Colors
While most of the properties that can be manipulated in the
'Character Creator Editor' in the Super Tools Engine are pretty
self explanatory, the color-customization section… is a bit more
difficult.
The colors are set up using JSON arrays, meaning:
[info for color 1],[info for color 2],
…
[info for last color]
As you can see, each 'color' is separated into its own brackets.
Every color is followed by a comma except for the last one.
Now within these colors, you may customize the:
– Name
– Hue
– Saturation
– Brightness
– Grayscale
For example:
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['Blue', 100, 0, 1, 0.5]This would set:
– Name: Blue
– Hue: 100
– Saturation: 0
– Brightness: 1
– Grayscale: 0.5
You are not forced to fill out all of the properties however. In fact,
the less you fill out, the better. For a simple Hue shift, all one
needs to do is:
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This will create a simple color called Green that shifts the hue by 200.
The limits that may be defined through the properties are as follows:
– Hue [0 ~ 360]– Saturation [-1 ~ 1]– Brightness [0 ~ 1]– Grayscale [0 ~ 1]
Screenshot: